Thursday, 31 October 2013

Day 7: Release Information

This is not an update but instead some info on what will happen on release. None of this information has been confirmed.

Information So Far:
  • Release Date - 18/12/2013 (not official)
  • Price - free (this is for pc, mac and linux)
  • Platform - PC, Mac, Linux (ios and android?)
  • Place of Purchase - N/A (maybe steam?)
  • Version for Release - 1.0 (current - 0.1)
What will be in the next update (maybe):

  • The ability to sprint
  • Exp bar
  • Exp level system
  • Chests that can be opened
  • World development
Things that I am going to have put into the game when released:

  • Linear Storyline
  • Multiple large worlds
  • Random loot in chests
  • Zombies drop loot and Exp
  • Multiplayer (maybe?)
  • 3rd person mode (maybe?)

Sunday, 27 October 2013

Day 6: Zombies

For the last couple of days I haven't been updating simply because I really wanted to get the zombie animation and zombie AI working. I have finished both however I still need to add a zombie attack animation. Right now the zombie will face you if you get near. It will attack you if you get too close and it will follow you (their pretty easy to out run!).

Added:
  • Zombies (x10)
  • Zombie Animation (walk)
  • Zombie AI
Changed:
  • bugs with picking up the axe/sword

For my next update I will work on world layout, better menus and adding more animations to the zombies.

Here are some screenshots:



Friday, 25 October 2013

Day 5

Today is the 5th day of development. For this update I was focusing on things like an inventory system and a pause menu. I also had to overhaul the whole enemy damage system (it's fixed now!).

Added:
  • Pause Menu
  • Enemy Damage
  • Better Water
  • Inventory System
Changed:
  • Size of Weapons
  • Spawn Point
Here are some screenshots of what I have right now:




Thursday, 24 October 2013

Day 4

Today I have been working on gameplay and a basic health system. I have also been adding camera effects like bloom, motion blur and lighting.

Added:
  • Start Menu
  • Axe Damage (5.0)
  • Sword Damage (7.5)
  • FastBloom
  • CameraMotionBlur
  • Cube (this is what I used to test the Zombie Health System!)
Changed:
  •  World Layout
  • Axe Sway
  • Sword Sway
  • Lighting from Forward to Deferred Lighting (this make the shadows more realistic)
 Here are some screenshots of today's update:





Tuesday, 22 October 2013

Day 3

Today is the third day of development and so far so good...

Added:
  • Axe
  • Axe Animation
  • Sword
  • Sword Animation
  • Health Bar
  • The ability to switch between the Axe and the Sword
  • The ability to pick up the Axe and the Sword
What I am working on:
  • Inventory System
  • Enemy
  • Enemy Animation
  • Enemy AI
  • World design
  • World layout
  • More Weapons
  • Better HUD
Here are some screenshots:




Monday, 21 October 2013

Day 2

Today is the second day of development. So far I have created the inside of the shack and it is now enterable. I still have some work to do with basic gameplay.

Here are some screenshots:




Saturday, 19 October 2013

Adventure! (prototype)

Today is the first day of development. So far a minor world has been created with only a house, trees and some grass. This is not my first project but will hopefully I will learn some important skills for when I create other games in the future.

Here are some screenshots of what I have right now:





If you have any suggestions please comment in the comment section