Sunday, 17 November 2013

0.1 Update!

The 0.1 update is finally here. I have added some new features but there isn't too much that is new from the last post.

Add:
  • New water (river).
  • Windows on the side of buildings.
  • On attack zombies now go red for 1 second if hit.
  • The axe now has a 0.5 seconds time period where a zombie can't take damage (this is because before spamming click would kill zombies instantly!) and 1 second for every other item.
  • Cross hair that shows when you click.
  • Added 2 new types of grass/plants.
  • Added 2 new trees (these will replace the others however aren't definitely going to be the final trees!).
  • Added new skybox.
  • Added Flashlight (2 damage).
  • Added Battle Axe (15 damage).
  • Added Hammer (5 damage).
  • Added new house.
  • Added new game icon.
  • Added Death screen.
Fixed/Changed:
  • The way you enter a house/building (only noticeable in the script!).
  • Zombie AI (I have spent a lot of time trying to fix the zombie ai, so now when zombies follow you up and over a hill they wont start to fly away. The zombies would also start spinning around you or even fling you if they're close!).
  • Fixed the screen going blue and crashing (this seems to be because of some zombie script error.).
  • Grass no longer billboards (this is when it always faces you!).
  • Texture bugs (this was a huge problem but from messing around with some of the options this is no longer a problem).
  • Zombie Collisions (this is when a zombie follows you to a house and touches a window or wall. The result of this is that the zombie will randomly fly into the sky or spin around forever. This also lead to the screen going blue and crashing.).
  • The axe now does 7 damage.
  • The start menu has changed.
  • Changed lighting to forward (texture bugs!).
  • Increased grass draw distance
Here are some screenshots:















Sorry 0.1 is private and will be until later updates. Remember that you don't need a blogger account to add a comment so comment on what you think needs to be added to Adventure!

Monday, 11 November 2013

0.1 is coming soon!

This post is, as you might have guessed, about the release of Adventure! (0.1). Right now I am working on getting everything ready for the game. This is why I haven't been updating so much.

For 0.1 I have added:
  •  New water (river)
  • Windows on the side of buildings
  • On attack zombies now go red for 1 second if hit
  • The axe now has a 0.5 seconds time period where a zombie can't take damage (this is because before spamming click would kill zombies instantly!) and 1 second for the sword.
  • Cross hair that shows when you click.
  • Added 2 new types of grass/plants
  • Added 2 new trees (these will replace the others however aren't definitely going to be the final trees!)
Fixed/Changed:
  • The way you enter a house/building (only noticeable in the script!)
  • Zombie AI (I have spent a lot of time trying to fix the zombie ai, so now when zombies follow you up and over a hill they wont start to fly away. The zombies would also start spinning around you or even fling you if they're close!)
  • Fixed the screen going blue and crashing (this seems to be because of some zombie script error.)
  • Grass no longer billboards (this is when it always faces you!)
  • Texture bugs (this was a huge problem but from messing around with some of the options this is no longer a problem)
  • Zombie Collisions (this is when a zombie follows you to a house and touches a window or wall. The result of this is that the zombie will randomly fly into the sky or spin around forever. This also lead to the screen going blue and crashing.)


What still needs to be added is:
  • Chests
  • Better menus (options setting really!)
  • larger world and random spawn point
  • New Weapons (Battle Axe, Hammer)
  • Flash light (this will have no use for now but in future updates it might)


Please take note that there will be a private download link (sorry):