Sunday, 29 December 2013

Adventure! has been cancelled! (sort of)

Adventure! has been a fun game to work on but was intended to be just a prototype. However, when the phoenix dies another will rise from its ashes. So basically, I'm remaking Adventure! (I am using most assets from the original game) but instead of it being single player it will purely be a multiplayer experience. I have two strong reasons why I am remaking Adventure! multiplayer.
  1. Adventure! is a game which is not enjoyable unless you interact with other players (this means Adventure! will be PvP based!).
  2. I always wanted to make Adventure! multiplayer but until now I never knew how to do it. Before I decided to restart this project I tried to apply multiplayer but it just was too complicated and things weren't working with the weapons and how they work, so I decided it would be easier if I started fresh and made Adventure! with a multiplayer skeleton instead of adding it later in the development.
What does this mean? This means that Adventure! will probably be public earlier in development. It also means that Adventure! will be largely about survival, looting and also about making clans/factions (maybe?). 0.1 might be public, but if not then 0.2 will be...

Saturday, 14 December 2013

0.2 is Coming Soon!

For the last few weeks I have been over coming the challenge of make a day and night cycle. Finally, I have finished it (took me a while!). 0.2 will be coming out in a few more weeks. This is because it will be the biggest update to Adventure! Here is a list of things I have added:

Added:
  • New Axe Model
  • New Sword Model
  • New Lamp Model (this replaces the flashlight!)
  • 4 New Skyboxes (this is for the day and night cycle)
  • New Options Menu
  • Added Antialiasing (PostEffect)
  • Moving Sun (I know it's amazing!)
  • Trees can now be Chopped Down (wood can be obtained by doing this)
  • Added Death animation for trees 
Changed/Fixed:
  •  The Island (the island is now a huge bay!)
  • The Size of the Textures (there are now smaller than before! (no, this doesn't mean the file size!))
  • Increased the file size of the grasses and plants (this makes the grass textures better quality and are clearer)
  • Sun Flare (it had to be changed because of the day and night cycle)
  • changed the sea from "Water4" to "Daylight Water" (this is so that when it is day Night time the water is the colour of the skybox not just light blue (lighting doesn't affect Water4))
What will be in the 0.2 update:
  • The ability to craft, build and destroy walls
  • Add 1 new type of tree (pine tree for a forest)
  • Better Inventory System
  • Chests?
  • More work needs to be done on the transition from day to night with the skyboxes

Here are some screenshots: