Thursday, 24 October 2013

Day 4

Today I have been working on gameplay and a basic health system. I have also been adding camera effects like bloom, motion blur and lighting.

Added:
  • Start Menu
  • Axe Damage (5.0)
  • Sword Damage (7.5)
  • FastBloom
  • CameraMotionBlur
  • Cube (this is what I used to test the Zombie Health System!)
Changed:
  •  World Layout
  • Axe Sway
  • Sword Sway
  • Lighting from Forward to Deferred Lighting (this make the shadows more realistic)
 Here are some screenshots of today's update:





Tuesday, 22 October 2013

Day 3

Today is the third day of development and so far so good...

Added:
  • Axe
  • Axe Animation
  • Sword
  • Sword Animation
  • Health Bar
  • The ability to switch between the Axe and the Sword
  • The ability to pick up the Axe and the Sword
What I am working on:
  • Inventory System
  • Enemy
  • Enemy Animation
  • Enemy AI
  • World design
  • World layout
  • More Weapons
  • Better HUD
Here are some screenshots:




Monday, 21 October 2013

Day 2

Today is the second day of development. So far I have created the inside of the shack and it is now enterable. I still have some work to do with basic gameplay.

Here are some screenshots:




Saturday, 19 October 2013

Adventure! (prototype)

Today is the first day of development. So far a minor world has been created with only a house, trees and some grass. This is not my first project but will hopefully I will learn some important skills for when I create other games in the future.

Here are some screenshots of what I have right now:





If you have any suggestions please comment in the comment section